Our session on FocusOn Learning 2016
The Experience API is an eLearning software specification that allows learning content and learning systems to communicate with each other. The xAPI is appealing to mLearning developers who seek accessible solutions for learner activity tracking. At the same time, considering how diversified the mLearning and training ecosystem is, solutions such as PhoneGap can enable cross-platform delivery. Combining both tools allows for the delivery of a cross-platform solution with the ability to track learners’ experience.
In this session, you will explore the rationale and benefits of using learning analytics and tracking learning experience. You will also become familiar with the development process of cross-platform mobile applications using PhoneGap and Ionic Framework. You will learn how to implement the experience tracking with TinCanJS library, allowing your system to store the statements in the SCORM Cloud server. Finally, you will receive materials that allow you to build your own mobile learning solution equipped with the experience tracking.
Augmented reality (AR) pervades everyday life as well as teaching and training practice. It is a powerful learning tool, allowing the learner to gain hands-on practice in a real-world context by imposing useful information over objects and situations. With growing popularity, AR gets better and more user-friendly tools. This allows educators to move the learning of practical skills outside the walls of the classroom.
In this hands-on session, you will explore a number of ideas and use cases for AR applications in your learning and training practice, such as manuals, guides, role-plays, interactive stories, scavenger hunts, and other activities. You will learn how to start, configure, and deploy an AR project using ARIS, an open-source, easy-to-use platform for creating and playing augmented reality experiences on iOS devices. You will explore features offered by ARIS such as QR codes, GPS locations, maps, and codes. This session will focus on the iOS; however, examples of AR solutions for other platforms will be mentioned as well.